#626 closed enhancement (wontfix)
Support for Steam chat
Reported by: | Owned by: | ||
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Priority: | pony | Milestone: | |
Component: | BitlBee | Version: | 1.2.7 |
Keywords: | skype, steam | Cc: | |
IRC client+version: | Client-independent | Operating System: | Linux |
OS version/distro: |
Description
I would really like to see support for Skype text chat and Steam friends chat.
Attachments (0)
Change History (15)
comment:1 Changed at 2010-05-31T12:09:34Z by
comment:2 Changed at 2010-05-31T12:21:37Z by
Nice, I totally missed that. Thank you.
I just hope for some support for Valves Steam chat, then:)
comment:3 Changed at 2010-10-14T10:26:40Z by
There's actually a pretty cool solution for your problem.
a new application named Overwolf that lets you use Skype (and other cool stuff like in-game browser) with your game without ever leaving it (no need for alt+tab). They have a special interface for gamers (with features like PTT) so it's even better than using regular Skype.
Check it out - Overwolf - Use Skype in game - http://www.overwolf.com/apps/skype/.
comment:4 Changed at 2011-08-30T15:34:54Z by
+1 for Steam chat. Would be really appreciated feature to have =)
comment:7 Changed at 2012-02-22T22:06:25Z by
Steam chat support should be more feasible now that other people have successfully reverse-engineered the protocol. See: https://bitbucket.org/VoiDeD/steamre/src The library there is unfortunately in C#, but nonetheless would provide an excellent starting point for someone wishing to write a Steam plugin.
comment:8 Changed at 2012-03-10T18:05:23Z by
+1 Steam protocol This would be really awesome if someone will build a plugin. I'll hit the donate button if it's working :)
comment:11 follow-up: 12 Changed at 2012-06-07T18:44:36Z by
I've implemented Steam chat using the mobile API via a plugin. I've used the mobile API over the reverse engineered client implementation as it allows one to still be logged into the client. It is *somewhat* experimental as not many others have tested it. However, all major issues I've seen have been worked out. Do note, the mobile API is HTTP based, and it polls based on what the API's timeout is set to. This timeout is dynamic, and changes to a lower timeout if one in a conversation. So, if it takes longer than the Steam client to receive messages/events, this is why.
Please, if you discover any issues, either email me or submit a ticket under the issue tracker on github.
The plugin: https://github.com/jgeboski/bitlbee-steam
comment:12 follow-up: 13 Changed at 2012-08-05T11:13:56Z by
How can you get it to work with a bitlbee build of sources? Even if I create a package with equivs the configure-script tells me there is no bitlebee installed.
comment:13 Changed at 2012-08-05T19:18:45Z by
Replying to anonymous:
How can you get it to work with a bitlbee build of sources? Even if I create a package with equivs the configure-script tells me there is no bitlebee installed.
additionally to "make install" use "make install-dev", this will install needed headers
comment:14 Changed at 2014-07-07T13:51:29Z by
Priority: | normal → pony |
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Resolution: | → wontfix |
Status: | new → closed |
Summary: | Support for Skype and Steam chat → Support for Steam chat |
Closing all protocol request tickets.
For most of the requested protocols, it's likely we won't have time and/or interest to implement them, and some tickets have stayed open here for years when they have libpurple implementations, or even as third party plugins. Implementing protocols in the core is far from a priority nowadays, although I hope we can make it easier to write third party plugins. As always, anyone who is interested in implementing bitlbee plugins for these can do so, and we're willing to help (join irc!)
In this particular case, there's https://github.com/jgeboski/bitlbee-steam - which is also featured in the protocol list of the main page of the wiki.
Thanks jgeboski for actually implementing this, btw. It's a rare thing among all the tickets I just had to close.
And regarding the 'skype' part of the title, it already had a ticket before, which is already implemented as a weird semi-builtin plugin.
comment:15 Changed at 2015-09-12T19:54:45Z by
Please add a steam plugin to the official release! Any new in 2015?
Skype's supported already, see bug #82.