/********************************************************************\ * BitlBee -- An IRC to other IM-networks gateway * * * * Copyright 2002-2004 Wilmer van der Gaast and others * \********************************************************************/ /* * nogaim * * Gaim without gaim - for BitlBee * * This file contains functions called by the Gaim IM-modules. It contains * some struct and type definitions from Gaim. * * Copyright (C) 1998-1999, Mark Spencer * (and possibly other members of the Gaim team) * Copyright 2002-2004 Wilmer van der Gaast */ /* This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License with the Debian GNU/Linux distribution in /usr/share/common-licenses/GPL; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _NOGAIM_H #define _NOGAIM_H #include "bitlbee.h" #include "proxy.h" #include "md5.h" #include "sha.h" #define BUF_LEN MSG_LEN #define BUF_LONG ( BUF_LEN * 2 ) #define MSG_LEN 2048 #define BUF_LEN MSG_LEN #define SELF_ALIAS_LEN 400 #define BUDDY_ALIAS_MAXLEN 388 /* because MSN names can be 387 characters */ #define WEBSITE "http://www.bitlbee.org/" #define IM_FLAG_AWAY 0x0020 #define OPT_CONN_HTML 0x00000001 #define OPT_LOGGED_IN 0x00010000 #define GAIM_AWAY_CUSTOM "Custom" /* ok. now the fun begins. first we create a connection structure */ struct gaim_connection { struct prpl *prpl; guint32 flags; /* each connection then can have its own protocol-specific data */ void *proto_data; /* all connections need an input watcher */ int inpa; guint keepalive; /* buddy list stuff. there is still a global groups for the buddy list, but * we need to maintain our own set of buddies, and our own permit/deny lists */ GSList *permit; GSList *deny; int permdeny; struct aim_user *user; char username[64]; char displayname[128]; char password[32]; char *away; int evil; gboolean wants_to_die; /* defaults to FALSE */ /* BitlBee */ irc_t *irc; struct conversation *conversations; }; /* struct buddy_chat went away and got merged with this. */ struct conversation { struct gaim_connection *gc; /* stuff used just for chat */ GList *in_room; GList *ignored; int id; /* BitlBee */ struct conversation *next; char *channel; char *title; char joined; void *data; }; struct buddy { char name[80]; char show[BUDDY_ALIAS_MAXLEN]; int present; int evil; time_t signon; time_t idle; int uc; guint caps; /* woohoo! */ void *proto_data; /* what a hack */ struct gaim_connection *gc; /* the connection it belongs to */ }; struct aim_user { char username[64]; char alias[SELF_ALIAS_LEN]; char password[32]; char user_info[2048]; int options; struct prpl *prpl; /* prpls can use this to save information about the user, * like which server to connect to, etc */ char proto_opt[7][256]; struct gaim_connection *gc; irc_t *irc; }; struct prpl { int options; const char *name; void (* login) (struct aim_user *); void (* keepalive) (struct gaim_connection *); void (* close) (struct gaim_connection *); int (* send_im) (struct gaim_connection *, char *who, char *message, int len, int away); void (* set_away) (struct gaim_connection *, char *state, char *message); void (* get_away) (struct gaim_connection *, char *who); int (* send_typing) (struct gaim_connection *, char *who, int typing); void (* add_buddy) (struct gaim_connection *, char *name); void (* group_buddy) (struct gaim_connection *, char *who, char *old_group, char *new_group); void (* remove_buddy) (struct gaim_connection *, char *name, char *group); void (* add_permit) (struct gaim_connection *, char *name); void (* add_deny) (struct gaim_connection *, char *name); void (* rem_permit) (struct gaim_connection *, char *name); void (* rem_deny) (struct gaim_connection *, char *name); void (* set_permit_deny)(struct gaim_connection *); void (* set_info) (struct gaim_connection *, char *info); void (* get_info) (struct gaim_connection *, char *who); void (* alias_buddy) (struct gaim_connection *, char *who); /* save/store buddy's alias on server list/roster */ /* Group chat stuff. */ void (* join_chat) (struct gaim_connection *, GList *data); void (* chat_invite) (struct gaim_connection *, int id, char *who, char *message); void (* chat_leave) (struct gaim_connection *, int id); int (* chat_send) (struct gaim_connection *, int id, char *message); int (* chat_open) (struct gaim_connection *, char *who); /* DIE! */ char *(* get_status_string) (struct gaim_connection *gc, int stat); GList *(* away_states)(struct gaim_connection *gc); /* Mainly for AOL, since they think "Bung hole" == "Bu ngho le". *sigh* */ int (* cmp_buddynames) (const char *who1, const char *who2); }; #define UC_UNAVAILABLE 1 /* JABBER */ #define UC_AWAY (0x02 | UC_UNAVAILABLE) #define UC_CHAT 0x04 #define UC_XA (0x08 | UC_UNAVAILABLE) #define UC_DND (0x10 | UC_UNAVAILABLE) G_MODULE_EXPORT GSList *get_connections(); G_MODULE_EXPORT struct prpl *find_protocol(const char *name); G_MODULE_EXPORT void register_protocol(struct prpl *); /* nogaim.c */ int bim_set_away( struct gaim_connection *gc, char *away ); int bim_buddy_msg( struct gaim_connection *gc, char *handle, char *msg, int flags ); int bim_chat_msg( struct gaim_connection *gc, int id, char *msg ); void bim_add_allow( struct gaim_connection *gc, char *handle ); void bim_rem_allow( struct gaim_connection *gc, char *handle ); void bim_add_block( struct gaim_connection *gc, char *handle ); void bim_rem_block( struct gaim_connection *gc, char *handle ); void nogaim_init(); char *set_eval_away_devoice( irc_t *irc, set_t *set, char *value ); gboolean auto_reconnect( gpointer data, gint fd, b_input_condition cond ); void cancel_auto_reconnect( struct account *a ); /* multi.c */ G_MODULE_EXPORT struct gaim_connection *new_gaim_conn( struct aim_user *user ); G_MODULE_EXPORT void destroy_gaim_conn( struct gaim_connection *gc ); G_MODULE_EXPORT void set_login_progress( struct gaim_connection *gc, int step, char *msg ); G_MODULE_EXPORT void hide_login_progress( struct gaim_connection *gc, char *msg ); G_MODULE_EXPORT void hide_login_progress_error( struct gaim_connection *gc, char *msg ); G_MODULE_EXPORT void serv_got_crap( struct gaim_connection *gc, char *format, ... ) G_GNUC_PRINTF( 2, 3 ); G_MODULE_EXPORT void account_online( struct gaim_connection *gc ); G_MODULE_EXPORT void signoff( struct gaim_connection *gc ); /* dialogs.c */ G_MODULE_EXPORT void do_error_dialog( struct gaim_connection *gc, char *msg, char *title ); G_MODULE_EXPORT void do_ask_dialog( struct gaim_connection *gc, char *msg, void *data, void *doit, void *dont ); /* list.c */ G_MODULE_EXPORT void add_buddy( struct gaim_connection *gc, char *group, char *handle, char *realname ); G_MODULE_EXPORT struct buddy *find_buddy( struct gaim_connection *gc, char *handle ); G_MODULE_EXPORT void signoff_blocked( struct gaim_connection *gc ); G_MODULE_EXPORT void serv_buddy_rename( struct gaim_connection *gc, char *handle, char *realname ); /* buddy_chat.c */ G_MODULE_EXPORT void add_chat_buddy( struct conversation *b, char *handle ); G_MODULE_EXPORT void remove_chat_buddy( struct conversation *b, char *handle, char *reason ); /* prpl.c */ G_MODULE_EXPORT void show_got_added( struct gaim_connection *gc, char *handle, const char *realname ); /* server.c */ G_MODULE_EXPORT void serv_got_update( struct gaim_connection *gc, char *handle, int loggedin, int evil, time_t signon, time_t idle, int type, guint caps ); G_MODULE_EXPORT void serv_got_im( struct gaim_connection *gc, char *handle, char *msg, guint32 flags, time_t mtime, gint len ); G_MODULE_EXPORT void serv_got_typing( struct gaim_connection *gc, char *handle, int timeout, int type ); G_MODULE_EXPORT void serv_got_chat_invite( struct gaim_connection *gc, char *handle, char *who, char *msg, GList *data ); G_MODULE_EXPORT struct conversation *serv_got_joined_chat( struct gaim_connection *gc, int id, char *handle ); G_MODULE_EXPORT void serv_got_chat_in( struct gaim_connection *gc, int id, char *who, int whisper, char *msg, time_t mtime ); G_MODULE_EXPORT void serv_got_chat_left( struct gaim_connection *gc, int id ); struct conversation *conv_findchannel( char *channel ); #endif