/***************************************************************************\ * * * BitlBee - An IRC to IM gateway * * Jabber module - Misc. stuff * * * * Copyright 2006 Wilmer van der Gaast * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License along * * with this program; if not, write to the Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * * \***************************************************************************/ #include "jabber.h" static int next_id = 1; char *set_eval_priority( set_t *set, char *value ) { account_t *acc = set->data; char *ret; ret = set_eval_int( set, value ); /* Only run this stuff if the account is online ATM, and if the setting seems to be acceptable. */ if( acc->gc && ret ) { /* Although set_eval functions usually are very nice and convenient, they have one disadvantage: If I would just call p_s_u() now to send the new prio setting, it would send the old setting because the set->value gets changed when the eval returns a non-NULL value. So now I can choose between implementing post-set functions next to evals, or just do this little hack: */ g_free( set->value ); set->value = g_strdup( ret ); /* (Yes, sorry, I prefer the hack. :-P) */ presence_send_update( acc->gc ); } return ret; } char *set_eval_tls( set_t *set, char *value ) { if( g_strcasecmp( value, "try" ) == 0 ) return value; else return set_eval_bool( set, value ); } struct xt_node *jabber_make_packet( char *name, char *type, char *to, struct xt_node *children ) { struct xt_node *node; node = xt_new_node( name, NULL, children ); if( type ) xt_add_attr( node, "type", type ); if( to ) xt_add_attr( node, "to", to ); return node; } /* Cache a node/packet for later use. Mainly useful for IQ packets if you need them when you receive the response. Use this BEFORE sending the packet so it'll get an id= tag, and do NOT free() the packet after writing it! */ void jabber_cache_add( struct gaim_connection *gc, struct xt_node *node, jabber_cache_event func ) { struct jabber_data *jd = gc->proto_data; char *id = g_strdup_printf( "BeeX%04x", next_id++ ); struct jabber_cache_entry *entry = g_new0( struct jabber_cache_entry, 1 ); xt_add_attr( node, "id", id ); g_free( id ); entry->node = node; entry->func = func; g_hash_table_insert( jd->node_cache, xt_find_attr( node, "id" ), entry ); } void jabber_cache_entry_free( gpointer data ) { struct jabber_cache_entry *entry = data; xt_free_node( entry->node ); g_free( entry ); } gboolean jabber_cache_clean_entry( gpointer key, gpointer entry, gpointer nullpointer ); /* This one should be called from time to time (from keepalive, in this case) to make sure things don't stay in the node cache forever. By marking nodes during the first run and deleting marked nodes during a next run, every node should be available in the cache for at least a minute (assuming the function is indeed called every minute). */ void jabber_cache_clean( struct gaim_connection *gc ) { struct jabber_data *jd = gc->proto_data; g_hash_table_foreach_remove( jd->node_cache, jabber_cache_clean_entry, NULL ); } gboolean jabber_cache_clean_entry( gpointer key, gpointer entry_, gpointer nullpointer ) { struct jabber_cache_entry *entry = entry_; struct xt_node *node = entry->node; if( node->flags & XT_SEEN ) return TRUE; else { node->flags |= XT_SEEN; return FALSE; } } const struct jabber_away_state jabber_away_state_list[] = { { "away", "Away" }, { "chat", "Free for Chat" }, { "dnd", "Do not Disturb" }, { "xa", "Extended Away" }, { "", "Online" }, { "", NULL } }; const struct jabber_away_state *jabber_away_state_by_code( char *code ) { int i; for( i = 0; jabber_away_state_list[i].full_name; i ++ ) if( g_strcasecmp( jabber_away_state_list[i].code, code ) == 0 ) return jabber_away_state_list + i; return NULL; } const struct jabber_away_state *jabber_away_state_by_name( char *name ) { int i; for( i = 0; jabber_away_state_list[i].full_name; i ++ ) if( g_strcasecmp( jabber_away_state_list[i].full_name, name ) == 0 ) return jabber_away_state_list + i; return NULL; } struct jabber_buddy_ask_data { struct gaim_connection *gc; char *handle; char *realname; }; static void jabber_buddy_ask_yes( gpointer w, struct jabber_buddy_ask_data *bla ) { presence_send_request( bla->gc, bla->handle, "subscribed" ); if( find_buddy( bla->gc, bla->handle ) == NULL ) show_got_added( bla->gc, bla->handle, NULL ); g_free( bla->handle ); g_free( bla ); } static void jabber_buddy_ask_no( gpointer w, struct jabber_buddy_ask_data *bla ) { presence_send_request( bla->gc, bla->handle, "subscribed" ); g_free( bla->handle ); g_free( bla ); } void jabber_buddy_ask( struct gaim_connection *gc, char *handle ) { struct jabber_buddy_ask_data *bla = g_new0( struct jabber_buddy_ask_data, 1 ); char *buf; bla->gc = gc; bla->handle = g_strdup( handle ); buf = g_strdup_printf( "The user %s wants to add you to his/her buddy list.", handle ); do_ask_dialog( gc, buf, bla, jabber_buddy_ask_yes, jabber_buddy_ask_no ); g_free( buf ); }